Making video games has been my passion ever since elementary school when my hands first touched a compiler. Since then, I have sketched out, designed, prototyped, and (in some cases) continue to develop over a dozen games for primarily the Mac and PC platforms.
Although game design being a necessary component of game development is, in and of itself, an enjoyable process, I’ve discovered that the actual programming of games and game engines themselves is much more fun to me than iterating over actual gameplay. Thus, most of my existing work on video games focuses on the technology and implementation over the more “creative” aspects of game design.
Here is where I exhibit my best and most recent works, though as I find time I’ll polish off some of my older projects and prepare pages devoted to them as well.
The Journeyman Project: Pegasus Prime
Originally developed for the Apple Bandai Pippin and released on the Mac in 1997, Pegasus Prime is a remake of the classic 1993 adventure game “The Journeyman Project.” After working to modernize this version of the game as part of the open source ScummVM project, I continue to maintain this port for Windows, macOS, and Linux across multiple distribution platforms.